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Graphic Design Is Not and Art Form...
by Matthew Samp
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"Less is more."
Mies Van Der Roh
Dead Architect
"Yup."
Matthew Samp
Direct Mail Copy & Graphic Design |
You're gonna hate this
... if you are a designer ...
Somewhere along the line, graphic design has deteriorated from
the once elegant, communicative form that existed prior to the mid
1980's to the muddled "explosion in a type foundry" mess that it is
today. I'm talking about advertising graphics in general, here. Not
just direct mail graphics.
And, I know what caused this debacle.
The desktop computer.
Sure, the computer is a blessing. It saves time and lowers the
cost of design and production in most cases. But, for some reason,
many designers think that just because they have the option to do
this and do that ... coupled with the fact that it takes so little
time ... they actually should do it. So, we end up with ads
that have unreadable type and images that repel, rather than
attract.
The purpose of graphic design in direct mail is to attract the
readers attention, make the words communicate with the least effort
on the part of the reader and to illustrate products and services
clearly and concisely. That's all. Graphic design is not an artistic
outlet for the designer. Here are a few pointers to help you get
more out of your graphic design efforts.
You'll get better
response if...
You make letters look like
letters.
That
may sound like a no brainer, but it's something that has been
overlooked by a lot of people. Don't set text type in Helvetica or
Times or any other popular type face. Set it in Courier or some
other font that looks like the letter came off of an old IBM
typewriter. If you're dealing with a short note, you might even want
to use one of the fonts that looks like handwriting. The bottom line
is, a letter should look as personal as possible. Using foundry
fonts kills this illusion.
You use black on white for text.
Dull? Maybe to a designer. But not to a reader. Research shows that
people will read letters and brochures more often if they are easy
to read, and black on white is the easiest. Obviously, this does not
include headlines, subheads, banners and bursts. It just applies to
text copy, 12 point and under.
You do not reverse text type.
Knocking text out of a colored background, especially a textured
colored background, will make body copy virtually impossible to
read. Just don't do it.
You make letters look personal,
even when they're not.
Make the signature look
real. Add handwritten margin notes. Simulate a yellow highlighter to
call out important copy. Do it even on form letters. It will improve
response.
You give complete instructions.
People will tend to do what you tell them to do. So, always give
complete instructions, especially on the reply device. "Fold and
tear here," "Over, please" and all the other little bits of
instruction that may look moronic to you are actually important
tools in achieving maximum response. Actually, a good copywriter
will put this copy in his or her manuscript. But, only the artist
can tell when and where they are actually needed.
You concentrate on the envelope.
It is, without question, the most important component in any direct
mail package. Research shows that when it comes to direct mail, you
have less than a second to attract someone's attention. Acting like
a little billboard, it is the envelope's job to do this. If the
reader doesn't feel compelled to open the envelope, the entire
mailing package is wasted. Trees die in vain. Copywriters sweat
without reward. Clients fire agencies and freelancers. And the
prospect buys from someone else. This is not a good thing. So, work
with the writer to make sure you communicate the psychological as
well as the sales content that is desired.
You play "origami" first.
Before you sit down to design a package, it is best to play with
blank paper, first. I call this the origami session. You fold and
scribble on plain paper to make sure each piece of the package is
designed for maximum impact on the reader. Figure out how headlines
will cross folds, how illustrations will be displayed and how the
reply device functions. This is also helpful for production. After
all, it's important to make the address show through the window on
the envelope without chopping off the ZIP code.
You forget about making
everything match.
Every designer I know has a tendency to make each piece of the
direct mail package match each other piece. This is a "no, no." Each
piece serves its own function and should be designed accordingly.
Sure, it's O.K. to make a letterhead match an envelope. But, if you
can do a better job of selling by making them different, then do so.
At the risk of sounding blasphemous, corporate identity should take
a back seat to function in a direct mail package. Think of it this
way. What's more important? Making people think you're a nice guy?
Or, getting people to buy your product or service?
You realize production cost is
important.
Unlike a lot of collateral, direct mail must be designed for
specific production methods. Large runs are printed on huge, block
long presses that turn out millions of pieces each day. Lettershops
have certain limitations that effect production. And, so on. All of
this should be considered before you design a direct mail package.
In addition, success or failure is determined by comparing income to
cost. So, watch the production costs. In most cases ... not all, but
most ... keeping costs down is necessary for a successful mailing.
Yes, you can still be creative.
But it's best
to follow a few established guidelines first. The guidelines, after
all, are proven to work. So, use them. Then figure out how to be
creative in spite of them. This is the sign of a true
top-of-the-line direct mail designer.
©
2005 Creos Direct Mail, Matthew Samp
http://www.TheSamp.com
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